AI Insights · Timothy · April 2024
Top 5 Vikings Games on Android in Egypt for Q1 2024
Discover the performance trends of the top 5 Vikings-themed games on the Android platform in Egypt during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Vikings-themed games on the Android platform in Egypt demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's performance:
Vikings: War of Clans
Throughout Q1 2024, weekly revenue for this game saw a significant increase, spiking from $179 in the first week of January to an impressive $5.4K by the end of March. Weekly downloads were sporadic, with notable peaks of 114 and 113 in late February and March respectively. Active users remained relatively stable, fluctuating between 412 and 496.
Frostborn: Action RPG
This title experienced a steady rise in weekly revenue, starting at $421 in early January and reaching $884 by the end of March. The game had a noticeable increase in active users, peaking at 186 in late January before declining to 20 by the end of February. Weekly downloads were highest in late January with 196, but showed zero activity for the rest of the quarter.
Viking Rise: Valhalla
Weekly downloads for this game were strong, starting at 12.8K in early January and peaking at 16.9K the following week. However, they gradually declined to 5.3K by the end of March. Revenue experienced fluctuations, peaking at $458 in late February before dropping to $157 by the end of March. Active users remained high, averaging around 30K throughout the quarter.
Lucky Buddies
This game had modest revenue, with the highest weekly revenue being $57 in early January, and then tapering off to zero by mid-March. Active users showed a gradual decline from 123 in the first week of January to 70 by the end of March. There were no significant download activities recorded during this period.
Vikingard
Weekly downloads for this game were minimal, with a notable peak of 1.4K in the first week of January. Revenue remained low, peaking at $45 in early January and declining to negligible amounts by March. Active users showed a gradual decline from 4.3K in early January to around 2.3K by the end of March.
These insights were gathered from Sensor Tower, where more detailed analytics on app performance can be found.